Supercell's update and system announcement, "State of Gameplay - Part 2", was published on 2026-05-22. This Clash Players edition reorganizes the announcement so the dates, requirements, rewards, changes and media can be checked in one place without changing the official conditions.

What this announcement covers

The sections below keep the source's technical details and sequence where they affect interpretation. Supercell's wording is presented as an official announcement, while the surrounding structure and headline are editorial to Clash Players.

For the second part of the team's State of Gameplay series, Supercell’d like to share some adjustments coming to CWL modifiers, more details about the upcoming balance changes, plus some teasers for what gameplay changes Supercell are working on next…


Let’s start with a short CWL Update

Following the first month of the extended CWL modifier setup Supercell mentioned in the team's previous post, Supercell’ve realised some temporary adjustments are needed while Supercell continue refining the long term direction of modifiers across the ranks.

Starting with the upcoming CWL season, Titan III and Titan II will use the Legend II modifier setup, while Titan I and Legend League will use the Legend I modifier setup.

These changes are aimed at creating healthier competition across the ladder while giving us a clearer picture of how different modifier environments affect gameplay and hitrates.


May Balance Changes

Before the update itself arrives, Supercell have a new round of balance changes coming first (see detailed spreadsheet at the bottom of the article).

With this round of balance changes, Supercell’re excited to try a different way of communicating them. Last time Supercell went pretty deep into hitrates and performance data ourselves, but this time Supercell want to focus more on the intent behind the changes.

Supercell are making a significant adjustment to the Giant Arrow, alongside a smaller change to Rocket Backpack. The goal is to address a recurring issue where the Giant Arrow would need buffs with each new Air Defence level, creating situations where it became too strong at lower Town Hall levels just to fulfil its role at the top. With this change, the Giant Arrow will now deal double damage to Air Defences while being less impactful against other targets, making it feel more like a specialised tool for taking out key defences rather than a broadly dominant option.

The Dragon Duke has also been a bit overtuned. While it’s been a lot of fun, it currently has too much impact on the meta. In addition to the previously mentioned Rocket Backpack change, for the next update in June, Supercell will be changing how its interaction works with the Flame Blower, to always blow towards the Duke’s initial direction, instead of the Backpack’s direction. Furthermore on May Balance Changes, Supercell’re reducing the power of Fire Heart and his Trap Damage Reduction, and will monitor how he performs from here, tightening his (very cool looking) chain further if needed.

The current air meta has been a major shift, and the team's goal is to create a healthier balance between Ground and Air strategies. To support this, Supercell are adjusting the Lava Launcher, as well as Air Bombs and the Roaster. While the Lava Launcher has been very strong against ground strategies, Air Bombs and the Roaster have not had the same level of impact against air attacks.

Finally, Supercell are adjusting the Sky Wagon and Dragon Rider. The Sky Wagon is losing one Barrel, one Minion, and one level across all its troops, while the Dragon Rider receives a small nerf. Supercell’re happy the Sky Wagon is a strong option, but it shouldn’t dominate nearly every attack.


mORE

Now that Supercell has shared the team's reasoning & goals for the upcoming Balance Changes in May. the team's design team is already planning new ways to open up fresh attack possibilities and to break the gameplay balance once again: a new Event Troop, new gameplay content that could change the flow of attacks in some unexpected ways, plus a monolithic new Epic Equipment.

 I know what you’re thinking… How can you possibly enjoy more new Epic Equipment when so many players can’t even keep up with the Equipment that is in the game already? Supercell want it to be easier to level up and try more Epic Equipment so that more players can enjoy the new good stuff that is coming! Supercell’ve taken the team's time rolling out a catch-up mechanic because Supercell wanted to be thoughtful; many players have invested a lot of time and money into Equipment and Supercell want to be fair about how Supercell accelerate the team's new and re-engaging players who have missed previous Equipment releases and events. Supercell believe Supercell’ve found a fair way to make the Epic Equipment economy more accessible while still keeping the Ore economy engaging and Supercell can’t wait to share it with you, but… 

Closing

Supercell are not showing all the team's cards just yet. You’ll have to wait for the next Clash On Video to hear more… That’s it for this smaller update. Supercell’ll keep monitoring how these changes land, listening to feedback from players and creators, and making adjustments where needed.

Thanks for reading.

Item

Item level

Town Hall

Value type

Current value

NEW VALUE

Giant Arrow

ALL

1-18

Extra Damage vs Air Defense

1x

2x

Giant Arrow

9

9

Damage

1200

1100

Giant Arrow

12

10

Damage

1500

1200

Giant Arrow

15

12

Damage

1750

1350

Giant Arrow

18

14+

Damage

2000

1500

Rocket Backpack

21

14

Penetrating Damage

1925

1875

Rocket Backpack

27

16+

Penetrating Damage

2200

2150

Fire Heart

15

15+

Regeneration

155

140

Fire Heart

18

15+

Regeneration

175

150

Fire Heart

1

15+

DPS

10

10

Fire Heart

2

15+

DPS

12

10

Fire Heart

3

15+

DPS

14

12

Fire Heart

4

15+

DPS

16

12

Fire Heart

5

15+

DPS

18

12

Fire Heart

6

15+

DPS

20

14

Fire Heart

7

15+

DPS

22

14

Fire Heart

8

15+

DPS

24

14

Fire Heart

9

15+

DPS

26

16

Fire Heart

10

15+

DPS

28

16

Fire Heart

11

15+

DPS

30

16

Fire Heart

12

15+

DPS

32

18

Fire Heart

13

15+

DPS

34

18

Fire Heart

14

15+

DPS

36

18

Fire Heart

15

15+

DPS

38

20

Fire Heart

16

15+

DPS

40

20

Fire Heart

17

15+

DPS

42

20

Fire Heart

18

15+

DPS

45

23

Dragon Duke

15-18

Damage reduction vs Traps

50

40

Lavalauncher

1

18

DPS

80

72

Lavalauncher

2

18

DPS

83

75

Lavalauncher

3

18

DPS

87

80

Lavalauncher

4

18

DPS

91

85

Lavalauncher

5

18

DPS

95

90

Lavalauncher

6

18

DPS

100

95

Lavalauncher

7

18

DPS

105

100

Lavalauncher

8

18

DPS

111

105

Lavalauncher

9

18

DPS

118

110

Lavalauncher

10

18

DPS

125

115

Lavalauncher

1

18

Attack Range

1100

1100

Lavalauncher

2

18

Attack Range

1200

1150

Lavalauncher

3

18

Attack Range

1300

1200

Lavalauncher

4

18

Attack Range

1400

1250

Lavalauncher

5

18

Attack Range

1500

1300

Lavalauncher

6

18

Attack Range

1600

1350

Lavalauncher

7

18

Attack Range

1700

1400

Lavalauncher

8

18

Attack Range

1800

1450

Lavalauncher

9

18

Attack Range

1900

1500

Lavalauncher

10

18

Attack Range

2000

1600

Lavalauncher

1

18

Pool Damage

26

21

Lavalauncher

2

18

Pool Damage

27

22

Lavalauncher

3

18

Pool Damage

29

23

Lavalauncher

4

18

Pool Damage

30

24

Lavalauncher

5

18

Pool Damage

31

25

Lavalauncher

6

18

Pool Damage

33

26

Lavalauncher

7

18

Pool Damage

34

27

Lavalauncher

8

18

Pool Damage

36

29

Lavalauncher

9

18

Pool Damage

38

30

Lavalauncher

10

18

Pool Damage

40

32

Air Bombs

all

18

Attack Range

900

1100

Air Bombs

1

18

Attack Speed

3800

3400

Air Bombs

2

18

Attack Speed

3600

3200

Air Bombs

3

18

Attack Speed

3400

3000

Air Bombs

4

18

Attack Speed

3200

2800

Air Bombs

5

18

Attack Speed

3000

2600

Air Bombs

6

18

Attack Speed

2800

2400

Air Bombs

7

18

Attack Speed

2600

2200

Air Bombs

8

18

Attack Speed

2400

2000

Air Bombs

9

18

Attack Speed

2200

1800

Air Bombs

10

18

Attack Speed

2000

1600

Roaster

all

18

Attack Speed

1800

1500

Roaster

all

18

DamageRadius

120

150

Roaster

1

18

Attack Speed

1800

1500

Roaster

2

18

Attack Speed

1800

1500

Roaster

3

18

Attack Speed

1800

1500

Roaster

4

18

Attack Speed

1800

1500

Roaster

5

18

Attack Speed

1800

1500

Roaster

6

18

AttackSpeed

1800

1500

Roaster

7

18

AttackSpeed

1800

1500

Roaster

8

18

Attack Speed

1800

1500

Roaster

9

18

Attack Speed

1800

1500

Roaster

10

18

Attack Speed

1800

1500

Roaster

1

18

Damage

50

85

Roaster

2

18

Damage

54

90

Roaster

3

18

Damage

58

95

Roaster

4

18

Damage

62

100

Roaster

5

18

Damage

66

105

Roaster

6

18

Damage

70

110

Roaster

7

18

Damage

75

115

Roaster

8

18

Damage

80

120

Roaster

9

18

Damage

87

125

Roaster

10

18

Damage

95

135

Roaster

1

18

BurstCount

6

8

Roaster

2

18

BurstCount

7

9

Roaster

3

18

BurstCount

8

10

Roaster

4

18

BurstCount

9

11

Roaster

5

18

BurstCount

10

12

Roaster

6

18

BurstCount

11

13

Roaster

7

18

BurstCount

12

14

Roaster

8

18

BurstCount

13

15

Roaster

9

18

BurstCount

14

16

Roaster

10

18

BurstCount

15

17

Sky Wagon

1

16

AttackCount

5

4

Sky Wagon

2

16

AttackCount

5

4

Sky Wagon

3

17

AttackCount

6

5

Sky Wagon

4

18

AttackCount

6

5

Sky Wagon

1

16

SpawnUpgradeLevel (Minion; Loon; BabyDrag)

11;10;9

10;9;8

Sky Wagon

2

16

SpawnUpgradeLevel (Minion; Loon; BabyDrag)

12;11;10

11;10;9

Sky Wagon

3

17

SpawnUpgradeLevel (Minion; Loon; BabyDrag)

13;12;11

12;11;10

Sky Wagon

4

18

SpawnUpgradeLevel (Minion; Loon; BabyDrag)

14;13;12

13;12;11

Sky Wagon

1

16

UnitsToSpawn (Minion; Loon; BabyDrag)

3;1;1

2;1;1

Sky Wagon

2

16

UnitsToSpawn (Minion; Loon; BabyDrag)

4;1;1

3;1;1

Sky Wagon

3

17

UnitsToSpawn (Minion; Loon; BabyDrag)

5;1;1

4;1;1

Sky Wagon

4

18

UnitsToSpawn (Minion; Loon; BabyDrag)

5;1;1

4;1;1

Dragon Rider

6

18

HP

6200

6000

Dragon Rider

6

18

DPS

520

510

Official source

Read the complete announcement on the official Clash of Clans blog.