Wall is the Clash Players war achievement that recognizes the best defensive performance of a round. While most highlights focus on attacks and earned stars, Wall measures how well a base resisted the strongest enemy attack it received.

A base must actually be tested to compete. Unattacked villages are not rewarded because there is no battle data with which to measure their resistance.

The best opponent attack concept

For every clan member, Clash Players reads the official best opponent attack received by that base. The comparison uses the stars conceded, the destruction conceded, and the time the opponent needed to complete that attack.

  • Stars conceded: fewer is better.

  • Destruction conceded: lower is better when stars are tied.

  • Battle duration: longer resistance is better when the previous values are tied.

Who is eligible

Any member in the lineup whose base received at least one enemy attack can compete. There is no mirror restriction, map-position filter, or Town Hall requirement. An unattacked village is excluded because Wall represents proven defense under pressure.

Ordering and tie-breakers

The winner is selected by fewest conceded stars, lowest conceded destruction, longest attack duration, and finally player tag in ascending order. For example, a base that gives up one star ranks ahead of every base that gives up two, even if the two-star defense has lower destruction.

Wall follows a clear rule: fewer stars first, less destruction next, and longer resistance as the battle tie-breaker.

Regular Wars and Leagues

Wall is active in both Regular Wars and Leagues. That makes the achievement especially useful in league rounds, where every saved star and point of destruction can influence the final ranking.

How leaders can use Wall

  • Identify layouts that repeatedly prevent three-star attacks.

  • Review bases that force opponents to use nearly all of the attack time.

  • Compare defensive performance without excluding lower map positions.

  • Recognize defensive contributions alongside offensive Highlights.

Wall and the other achievements

  • Reaper measures the combined performance of two eligible attacks in a Regular War.

  • Destroyer recognizes the best eligible individual attack against a target in the same position or above.

  • Savior identifies the decisive attack that turned the result in the clan’s favor.

  • Brave recognizes the best attack against an opponent with a higher Town Hall in a Regular War.

Quick summary

  • Recognizes the best defensive result in the war round.

  • Uses the best opponent attack recorded against each base.

  • Excludes villages that received no attacks.

  • Sorts by fewer stars, lower destruction, longer duration, and tag.

  • Works in both Regular Wars and Leagues.

Clash Players is an unofficial app and is not affiliated with, endorsed, sponsored, or approved by Supercell.