Savior focuses on a specific war moment: the clan’s last ordered attack when victory was not yet secured and the final result became a win. It does not simply search for the attack with the most stars; it identifies the player associated with the decisive finish.

The Savior can therefore belong to someone other than the Destroyer, Reaper, or Brave because each achievement answers a different question.

The central Savior rule

Clash Players finds the clan attack with the highest recorded order, calculates the score before that attack, and compares it with the complete final score.

  • If the clan was already winning before its last attack, no Savior is awarded.

  • If the final score does not confirm a clan victory, no Savior is awarded.

  • If no clan attack has a recorded order, there is no candidate.

How scores are compared

Repeated hits on the same village are not blindly added. Attacks are grouped by target and only the best result for each target is kept, prioritizing stars, destruction, and then shorter duration. The selected results are totaled, and a tied star score is decided by total destruction.

Savior does not necessarily mean the best attack of the war; it means the attack connected to securing a victory that was not yet guaranteed.

A practical reading

Imagine the clan is not ahead after all earlier attacks are counted. Its final ordered hit improves the score enough to produce a winning final total. The player behind that attack receives Savior. If the clan already led before the hit, or if the war ends tied or lost, the achievement remains empty.

What appears in the highlight

The card shows the decisive attack’s stars, destruction, and recorded duration. Those values describe the attack itself; the condition that turns it into Savior comes from the before-and-after score comparison.

Savior and the other achievements

  • Reaper measures the combined performance of two eligible attacks in a Regular War.

  • Destroyer recognizes the best eligible individual attack against a target in the same position or above.

  • Wall recognizes the best defense based on the strongest enemy attack received.

  • Brave recognizes the best attack against an opponent with a higher Town Hall in a Regular War.

Quick summary

  • Uses the clan’s last attack with a recorded order.

  • Requires the clan not to be winning before that attack.

  • Requires the final result to be a win.

  • Scores each target through its best attack.

  • Displays the decisive attack metrics rather than a multi-attack total.

Clash Players is an unofficial app and is not affiliated with, endorsed, sponsored, or approved by Supercell.